STYLE FRAME - camp david forest/night
       
     
TITLE CARD in development
       
     
BACKGROUND STYLE with CHARACTER
       
     
MW.skyz.jpg
       
     
maple.tree.sparse.jpg
       
     
tree.fence.bg copy.jpg
       
     
birch.jpg
       
     
birch.fall.jpg
       
     
birch.safety.jpg
       
     
MW.tree.tester.2012.jpg
       
     
BACKGROUND with character test
       
     
STYLE FRAME
       
     
BG STYLE - interior plymouth village
       
     
STORY BEAT illustration
       
     
Lost in Space.
       
     
Location scouting
       
     
STYLE FRAME - 1621 plymouth
       
     
SETTING A STAGE
       
     
mw.leaf.digression.jpg
       
     
mw.tree.comparison.jpg
       
     
mw.tree.language.jpg
       
     
tree.tester.group.jpg
       
     
trunks.lineup.color.MW.jpg
       
     
oak.with.leaf.canopy.jpg
       
     
STYLE FRAME - plymouth coast - day
       
     
tree.2.jpg
       
     
tree.1.mw.jpg
       
     
Broccoli Trees
       
     
 another...
       
     
thumb.3.jpg
       
     
color.THUMBS.may.mw.jpg
       
     
MW.kitchen.lighting.guide.jpg
       
     
COLOR KEY - interior camp david
       
     
launch_gantry.mw.notes.jpg
       
     
TT.ESTABLISHING.mw.jpg
       
     
shield.clock.mw.jpg
       
     
hanger.shot.mw.jpg
       
     
Screen Shot 2017-01-20 at 11.05.42 PM.png
       
     
boom.MW.lighting.jpg
       
     
FINAL.FRAME.mw.5.jpg
       
     
LUNCH FACILTY guide
       
     
 Another great one by Yashar.  The hazmat dudes coulda played like minions.  But who needs funny.
       
     
MW.redux.jpg
       
     
buck.TV.jpg
       
     
2.jpg
       
     
mw.coup.LG.jpg
       
     
TEXTURE DETAILS
       
     
whiting.wood.jpg
       
     
mw.rocks.jpg
       
     
TIME POD DESIGN
       
     
TIME POD design/behavior
       
     
detail3.jpg
       
     
PODinteriorMWwip.jpg
       
     
time pod.jpg
       
     
SIZZLEanimation.3.jpg
       
     
Out of Gas
       
     
 Detail.
       
     
fakefarmthumbs copy.jpg
       
     
roughSTANDISHlayout.jpg
       
     
McDonald.F.A.R.M.jpg
       
     
fakefarmPOV.jpg
       
     
MWcolorTHUMBS.jpg.jpg
       
     
PLYMOUTHlandscapeMW.jpg
       
     
Env_02_PLYMOUTH_LANDSCAPE.jpg
       
     
TURKEY.wanted.poster.MW.jpg
       
     
jaws.jpg
       
     
FB.Billboard.roughMW.jpg
       
     
Logo idea
       
     
STYLE FRAME - camp david forest/night
       
     
STYLE FRAME - camp david forest/night

Digital painting.

I was trying for a look that was graphic but also rich in depth.  Being efficient with mostly flat silhouetted trees in anticipation of long render times associated with more complex objects.  This looked particularly groovy with stereo goggles.

TITLE CARD in development
       
     
TITLE CARD in development

Logo design and painting.  FREE BIRDS aka TURKEYS aka TIME TURKEYS title design. Old schooly when we were maybe going to try a 'view-master' style to the film. The lovely and talented Brandon Jeffords designed the bird.  You try making a turkey look good!

BACKGROUND STYLE with CHARACTER
       
     
BACKGROUND STYLE with CHARACTER

Here's what the film would have looked like.  This is a Will Finn designed character that is painted by Bill Dely and composited into the world i was designing.  I wanted the 1621 section of the film to have a sepiad cast to it in contrast to the more cool, electric tones of modern day. I particularly loved this character design of Mr. Finns. It kinda reminds me of something that Don Martin would have done.

MW.skyz.jpg
       
     
maple.tree.sparse.jpg
       
     
tree.fence.bg copy.jpg
       
     
birch.jpg
       
     
birch.fall.jpg
       
     
birch.safety.jpg
       
     
MW.tree.tester.2012.jpg
       
     
BACKGROUND with character test
       
     
BACKGROUND with character test

Here's a simple stage i painted. Imagine the clouds drifting, the grass waving and the leaves blowing in stereo. It's just a BG of sky and grass, but if it's pretty it makes a very cost efficient setting for a scene. And i love clouds. Turkey design by Michigan's favorite son Brandon Jeffords.

STYLE FRAME
       
     
STYLE FRAME

Overcast with chance of tornado. Keeping it simple stupid.

BG STYLE - interior plymouth village
       
     
BG STYLE - interior plymouth village

He's the amount of rendering i thought would have looked nice.  Not too much - not too little.  And to not look like cg - a bit more like a painting.

STORY BEAT illustration
       
     
STORY BEAT illustration

Used to help sell the story. Here the time pod narrowly escapes capture by the military.  Not one part of this ended up in the film. Bad-ass vehicle designs by Fred Gardner.

Lost in Space.
       
     
Lost in Space.

Fred and I came up with dozens of amusing ways for the bird-brains to get lost while trying to navigate the time pod. None of them were in the movie.  Including this.

Location scouting
       
     
Location scouting

One of thousands of pictures i took while on our research trip to Plymouth, MA.

STYLE FRAME - 1621 plymouth
       
     
STYLE FRAME - 1621 plymouth

A digital painting where I was experimenting with a kind of flatness that had depth. Something that was graphic but still rich and would separate nicely in stereo. On our research trip the skies in New England often felt heavy and leaden. It was dramatic when the sun broke through bathing everything with gold.

SETTING A STAGE
       
     
SETTING A STAGE

A good background should always feel like there's something missing.  Everything in it should set the mood, guide the eye, frame characters and support the actions that take place in a given scene.

This would make a nice mural for my sons wall.

mw.leaf.digression.jpg
       
     
mw.tree.comparison.jpg
       
     
mw.tree.language.jpg
       
     
tree.tester.group.jpg
       
     
trunks.lineup.color.MW.jpg
       
     
oak.with.leaf.canopy.jpg
       
     
STYLE FRAME - plymouth coast - day
       
     
STYLE FRAME - plymouth coast - day

Seeing what I could get away with.  Actors call it 'giving them a range'. In the beginning i remember trying to design paintings that were eye catching, regardless if it was the final style for the film.  You want people intrigued by whats taking shape- even if your skies are green.

tree.2.jpg
       
     
tree.1.mw.jpg
       
     
Broccoli Trees
       
     
Broccoli Trees

Yup.  In an experiment to resolve how 3D trees may look at a distance I took some photos of broccoli and shopped them into some of my environments. 

 another...
       
     

another...

thumb.3.jpg
       
     
color.THUMBS.may.mw.jpg
       
     
MW.kitchen.lighting.guide.jpg
       
     
COLOR KEY - interior camp david
       
     
COLOR KEY - interior camp david

For color as well as lighting design. Layout by El Fredrico.
 

launch_gantry.mw.notes.jpg
       
     
TT.ESTABLISHING.mw.jpg
       
     
shield.clock.mw.jpg
       
     
hanger.shot.mw.jpg
       
     
Screen Shot 2017-01-20 at 11.05.42 PM.png
       
     
boom.MW.lighting.jpg
       
     
FINAL.FRAME.mw.5.jpg
       
     
LUNCH FACILTY guide
       
     
LUNCH FACILTY guide

The amazing Yashar of Iran took the color and lighting guides and painted this groovy Fred Gardner layout of the massive time travel launch engine. I'm pretty sure my golf clubs are in there somewhere. This was used as reference for a look test and teaser trailer kind of thing.  The tiny observation windows in the distance were both to establish scale and to suggest the presence of stars.

 Another great one by Yashar.  The hazmat dudes coulda played like minions.  But who needs funny.
       
     

Another great one by Yashar.  The hazmat dudes coulda played like minions.  But who needs funny.

MW.redux.jpg
       
     
buck.TV.jpg
       
     
2.jpg
       
     
mw.coup.LG.jpg
       
     
TEXTURE DETAILS
       
     
TEXTURE DETAILS

Paintings as examples for the amount of surface and texture detail i was looking for.

whiting.wood.jpg
       
     
mw.rocks.jpg
       
     
TIME POD DESIGN
       
     
TIME POD DESIGN

He'res what i was thinking.  Part alien UFO back-engineered technology and part RV.  Of course this was a bird movie so it had to be shaped like an egg. Sometimes the lowest hanging fruit is the sweetest.

TIME POD design/behavior
       
     
TIME POD design/behavior

Here is the way i designed the time pod to behave - with alien-like, anti-gravity technologies that rubix protective leaden panels to allow entrance. and allow the pod to animate and behave as a character of its own.  Like a floating eye - the opening its pupil.

detail3.jpg
       
     
PODinteriorMWwip.jpg
       
     
time pod.jpg
       
     
SIZZLEanimation.3.jpg
       
     
Out of Gas
       
     
Out of Gas

A painting i was doing of a Fred Gardner layout.  Too often during production a scene will get cut and you have to leave something half-baked by side of the road.  This painting was one of them. 

 Detail.
       
     

Detail.

fakefarmthumbs copy.jpg
       
     
roughSTANDISHlayout.jpg
       
     
McDonald.F.A.R.M.jpg
       
     
fakefarmPOV.jpg
       
     
MWcolorTHUMBS.jpg.jpg
       
     
PLYMOUTHlandscapeMW.jpg
       
     
Env_02_PLYMOUTH_LANDSCAPE.jpg
       
     
TURKEY.wanted.poster.MW.jpg
       
     
jaws.jpg
       
     
FB.Billboard.roughMW.jpg
       
     
Logo idea
       
     
Logo idea

When the whole 'Saul Bass' thing was in play.